Playable Adventure world

The Clockwork Menagerie Heist

A traveling museum of impossible beasts is docking for one night, and three thieves want you to open three different cages for three different reasons. Vex Calder, Marshal Edda, and Pip Sable all need something from you before the train departs at first light.

AdventurePersistent stateReplayable
The Clockwork Menagerie Heist world cover

You are

Your role

The apprentice curator left alone with the master key ring after my mentor vanished from the train manifest.

Right now

Your immediate need

Survive the exhibition without letting the wrong beast loose over the city.

Opening scene

Where play begins

The brass aviary while gears hum under stained-glass wings and the arrival bell rings in the rail yard.

A world that reacts

Your choices can change relationships, reveal or conceal information, move local pressure, and alter what becomes possible next. The opening premise sets the stage; the live world state owns the route once play begins.