You are
Your role
The apprentice curator left alone with the master key ring after my mentor vanished from the train manifest.
Playable Adventure world
A traveling museum of impossible beasts is docking for one night, and three thieves want you to open three different cages for three different reasons. Vex Calder, Marshal Edda, and Pip Sable all need something from you before the train departs at first light.

You are
The apprentice curator left alone with the master key ring after my mentor vanished from the train manifest.
Right now
Survive the exhibition without letting the wrong beast loose over the city.
Opening scene
The brass aviary while gears hum under stained-glass wings and the arrival bell rings in the rail yard.
Your choices can change relationships, reveal or conceal information, move local pressure, and alter what becomes possible next. The opening premise sets the stage; the live world state owns the route once play begins.