You are
Your role
The temporary postmaster covering one final route before the pass closes.
Playable Cozy world
A mountain post office delivers letters from people who disappeared into the winter woods, and tonight one of them is addressed to you. Mara Thorne, Brother Elm, and Pip all need something from you before the snow pass closes at sunrise.

You are
The temporary postmaster covering one final route before the pass closes.
Right now
Finish the last delivery run without losing the bag that knows who should never receive their letter.
Opening scene
The sorting room where stamped envelopes steam beside a fox asleep under the coal stove.
Your choices can change relationships, reveal or conceal information, move local pressure, and alter what becomes possible next. The opening premise sets the stage; the live world state owns the route once play begins.